Boss_OT_base_ui¶
This is a blender operator class.
You can create Operator by inheriting from this class.
Check the Following Code
CreateCubeOperator
inherits fromBoss_OT_base_ui
a method
ui_elements
is defined, its actually overridden from base class.ui_elements
method is used to create UIs
import bpy
from boss.ui_creator import *
def onClick(caller):
bpy.ops.mesh.primitive_cube_add(size=2)
caller.op.quit()
class CreateCubeOperator(Boss_OT_base_ui):
"""Create A Simple Cube"""
bl_idname = "boss.create_cube"
bl_label = "Create Cube"
def ui_elements(self):
op = self
UICreator.button(
op,
rectData=RectData(0, 0, 100, 40),
text='text',
buttonData=onClick,
)
def register():
bpy.utils.register_class(CreateCubeOperator)
def unregister():
bpy.utils.unregister_class(CreateCubeOperator)
if __name__ == "__main__":
register()
# test call
# bpy.ops.boss.create_cube()
Notes:
Every UI created (Panel/Button) contains a reference to operator, it’s in the variable op
In future updates, there will be more base operators for other needs. I will try to add as many features as possible in this base class and avoid creating many base classes with minor differences.