.. _rectData_title: RectData ========== It's a class. It basically defines Rectangle's dimension. .. EDITME Take a screenshot. Every Panel/Button has a RectData instance. It's the RectData object, that is checked if it's under the cursor, for all the events. .. admonition:: technical detail Its functions and properties will change for optimization. This class will benefit from ctypes/cython. .. code-block:: python def __init__ (self, xMin=0, yMin=0, width=0, height=0): ... ... xMin, yMin are distance from left and bottom side of area/region respectively. ``(xMin,yMin)`` is bottom-left point. .. rubric:: Methods: .. note:: This class has many methods and static methods that do basic things, like scaling, union, intersection etc, they will be documented later I am writing about 4 methods, ``getBottom`` , ``getTop`` , ``getLeft`` , ``getRight`` . They are used to create and return new ``RectData`` instance in the direction suggested by their name. .. code-block:: python def getBottom(space=0): ... ... def getTop(space=0): ... ... def getRight(space=0): ... ... def getLeft(space=0): ... ... all 4 work similar and even though it has many parameters, ``space`` is only parameter kind of final yet. You can find it's example in :ref:`Boss UI tutorial ` .. rubric:: Notes: * because every UI is drawn in screen space, ``xMin,yMin,width,height`` should mostly be integers, though you can pass float as well. * To get mouse position you can use ``mouse_x, mouse_y = UICreator.mouse_xy(op)``